2013年11月13日星期三

Literacy - Diablo character size and puncture the effect of striking distance of literacy Order IGXE RS Gold is a good Choice for You

N times Khan said before the problemIGXE of short hand
find still many people do not know what to say so the system say it. . . . .
Pictures and most of the passagesIgxe from @ jinjinddn shoes (although not in Baidu still have to mention) I'm just too lazy to write their own tidied entire post will be divided into two parts ========= Part 1: Dimensional 1.1 People and monsters based on the size of the problems brought about sizes 1.2 1 .3 question derivatives: Issues and collision detection puncture Part II: Attack distance striking distance of 2.1 based =========== ====== ===== The first part: Size 1.1 characters and monsters dimensions as shown: Diablo which all objects (props monster character), etc. can be grouped into three unified Size: Small Medium Large or another expression is size 12 3 This dimension also contains three small dimensions: Collision Obstable and Target Collision collision monitoring that is acting on the decision of the battle between the colliding objects such as melee distance of the storm could not beat the archers Shepian deflect through this number decided Obstable can be used to determine barriers hinder (eg viper can not climb high platform is because of this) Target determines the character of the center is always only the center of a grid size of 1.2igxe problems posed dimensions can be used to explain the following questions: charge Can you play the problem : this we estimate are more familiar with why this is BOSS killer SIZE = 1 monster can only eat a grid Charged Bolt and SIZE = 3 monsters such as most BOSS Charged Bolt range just all in his obsticle size range in size = 2 monsters rather special potential according to the station to eat 50% -70% of the Charged Bolt viper Temple question: Temple step size = 2 but obstable = 1, viper size = 3 obstacle = 5 so Well we have seen a viper is not afraid to go up. . And many narrow areas such as distant oasis burrow, shelter, size3 monster will drop out because they were stuck blizzard problem snowstorm debris size = 2. fragment size = 3 for a monster, if the station bit properly (or want to be stuck model workers moving around the) biggest snowstorm could hit three times, and if the monsters are too close, then as a single fragment size = 2 can be a hit multiple targets. 1 .3 question derivatives: puncture problems and collision detection traditionally have a calculation about the shelling ND But I regret to say that although the article said very clearly ND theoretical calculation is a big mistake, but not taken into account in addition to 3F shelling biggest problem. . SIZE monster did not taken into account. Why simply say such Barr SIZE = 3 arrows hit in Baltimore CollideSize when Hou then hit detection but if still ND skip this test which looks fine what is the problem? The problem is that the arrow across the Baltic at the right time throughout a CollideSize the event is required when arrows stuck in Baltic not go through the body and has been a limitation of ND injury determination at this time or will it still work so the decision is not as ND Separate ND theoretically so simple ========= Part II: Attack distance striking distance of 2.1 based attack from either the monster or are composed of two parts: size + to increase the distance (SIZE + RANGE) Dimensions (SIZE) aspects. Monster size is determined by the decision of the player above SIZE SIZE of PET are two summons to increase the distance aspect (RANGE) players increase the distance from the decision by the arms of the monster summons increase the distance of PET are fixed already wrote in TXT Variable really serious here propose additional Diablo Forum general concept of distance and difference in the true sense of distance: the player's size is fixed at 2 is the most central one for the players cross the inherent attack distance. . And we usually Diablo forums generally acquiesced gain distance itself out of which more than one grid distance (arm length as much out of that one character from the center of the figure of the black cross section) it simply mad Tomahawk weapon actually gain range = 2 but we acquiesced itself as an arm length so we said Berserker Axe range of 3 and the range is a weapon that really gain distance of 0 is called an arm length of our own players we see the figure below the traditional sense of the distance required -1 is the figure range from a distance gain monster inside MeleeRange TXT has provided a good majority of monsters are 0. Students also include Khan zero and Yoneyama students gain of 2. That is the default distance for our students say Yoneyama arms distance is fixed at three and Khan is fixed at 1 ------ Basic gone ----
man",� i i " ��� �� rd layer is the most difficult to brush a layer in this layer to brush Catablepon. This monster powerful than itself, but it was magic , you can reduce your power rating. Personal recommendations have been going up in the room where the brush . Immediate concern off Top of Sceptre.


The two stick together , and then the skull and sticks together , it becomes a Skull sceptre!
pt;f: � f m ��� �� mes New Roman","serif";mso-fareast-font-family:宋体;color:blue;mso-font-kerning: 0pt'>igxeare a hunter , you want to kill each other. If the hunt by, on the table


Shows you are prey , you need to escape theIGXE hunter, as far as possible the survival of long points . Players take turns hunting and were hunting a

Times , the game's outcome depends on whoIgxe survived longer. Note that when you are hunting (hunt by),

You can not attack your hunter .

How to distinguish the opponent
When your opponent is close to your line of sight range, the top right of the map there is a small arrow that tells you your opponent orientation

. When your opponent into your eyes , you will see his head there stands the arrows. When the opponent 's level

Higher than you, you can not start attacking left-click , right- click on the target must select att XXX ( other name

Word ) , so the start of the game will remember the name of your opponent help identify this time . Similarly, when

When you are hunting , hide in the crowd ( circles wife usually many ) so that your opponent can not quickly identify you,


Can delay some of the survival time.

没有评论:

发表评论