find still many people do not know what
to say so the system say it. . . . .
Pictures and most of the passagesIgxe from @ jinjinddn shoes (although
not in Baidu still have to mention) I'm just too lazy to write their own tidied
entire post will be divided into two parts ========= Part 1: Dimensional 1.1
People and monsters based on the size of the problems brought about sizes 1.2 1
.3 question derivatives: Issues and collision detection puncture Part II:
Attack distance striking distance of 2.1 based =========== ====== ===== The
first part: Size 1.1 characters and monsters dimensions as shown: Diablo which
all objects (props monster character), etc. can be grouped into three unified
Size: Small Medium Large or another expression is size 12 3 This dimension also
contains three small dimensions: Collision Obstable and Target Collision
collision monitoring that is acting on the decision of the battle between the
colliding objects such as melee distance of the storm could not beat the
archers Shepian deflect through this number decided Obstable can be used to
determine barriers hinder (eg viper can not climb high platform is because of
this) Target determines the character of the center is always only the center
of a grid size of 1.2igxe problems posed dimensions can be
used to explain the following questions: charge Can you play the problem : this
we estimate are more familiar with why this is BOSS killer SIZE = 1 monster can
only eat a grid Charged Bolt and SIZE = 3 monsters such as most BOSS Charged
Bolt range just all in his obsticle size range in size = 2 monsters rather
special potential according to the station to eat 50% -70% of the Charged Bolt
viper Temple question: Temple step size = 2 but obstable = 1, viper size = 3
obstacle = 5 so Well we have seen a viper is not afraid to go up. . And many
narrow areas such as distant oasis burrow, shelter, size3 monster will drop out
because they were stuck blizzard problem snowstorm debris size = 2. fragment
size = 3 for a monster, if the station bit properly (or want to be stuck model
workers moving around the) biggest snowstorm could hit three times, and if the
monsters are too close, then as a single fragment size = 2 can be a hit
multiple targets. 1 .3 question derivatives: puncture problems and collision
detection traditionally have a calculation about the shelling ND But I regret
to say that although the article said very clearly ND theoretical calculation
is a big mistake, but not taken into account in addition to 3F shelling biggest
problem. . SIZE monster did not taken into account. Why simply say such Barr
SIZE = 3 arrows hit in Baltimore CollideSize when Hou then hit detection but if
still ND skip this test which looks fine what is the problem? The problem is
that the arrow across the Baltic at the right time throughout a CollideSize the
event is required when arrows stuck in Baltic not go through the body and has
been a limitation of ND injury determination at this time or will it still work
so the decision is not as ND Separate ND theoretically so simple ========= Part
II: Attack distance striking distance of 2.1 based attack from either the
monster or are composed of two parts: size + to increase the distance (SIZE +
RANGE) Dimensions (SIZE) aspects. Monster size is determined by the decision of
the player above SIZE SIZE of PET are two summons to increase the distance
aspect (RANGE) players increase the distance from the decision by the arms of
the monster summons increase the distance of PET are fixed already wrote in TXT
Variable really serious here propose additional Diablo Forum general concept of
distance and difference in the true sense of distance: the player's size is
fixed at 2 is the most central one for the players cross the inherent attack
distance. . And we usually Diablo forums generally acquiesced gain distance
itself out of which more than one grid distance (arm length as much out of that
one character from the center of the figure of the black cross section) it
simply mad Tomahawk weapon actually gain range = 2 but we acquiesced itself as
an arm length so we said Berserker Axe range of 3 and the range is a weapon
that really gain distance of 0 is called an arm length of our own players we
see the figure below the traditional sense of the distance required -1 is the
figure range from a distance gain monster inside MeleeRange TXT has provided a
good majority of monsters are 0. Students also include Khan zero and Yoneyama
students gain of 2. That is the default distance for our students say Yoneyama
arms distance is fixed at three and Khan is fixed at 1 ------ Basic gone ----
man",� i i " ��� �� rd layer is the most difficult to
brush a layer in this layer to brush Catablepon. This monster powerful than
itself, but it was magic , you can reduce your power rating. Personal
recommendations have been going up in the room where the brush . Immediate
concern off Top of Sceptre.
The two stick together , and then the
skull and sticks together , it becomes a Skull sceptre!
pt;f: � f m ��� �� mes New Roman","serif";mso-fareast-font-family:宋体;color:blue;mso-font-kerning:
0pt'>igxeare a hunter , you want to kill
each other. If the hunt by, on the table
Shows you are prey , you need to escape
theIGXE hunter, as far as possible the
survival of long points . Players take turns hunting and were hunting a
Times , the game's outcome depends on
whoIgxe survived longer. Note that when
you are hunting (hunt by),
You can not attack your hunter .
How to distinguish the opponent
When your opponent is close to your line
of sight range, the top right of the map there is a small arrow that tells you
your opponent orientation
. When your opponent into your eyes ,
you will see his head there stands the arrows. When the opponent 's level
Higher than you, you can not start
attacking left-click , right- click on the target must select att XXX ( other
name
Word ) , so the start of the game will
remember the name of your opponent help identify this time . Similarly, when
When you are hunting , hide in the crowd
( circles wife usually many ) so that your opponent can not quickly identify
you,
Can delay some of the survival time.
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